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Ramiro Santos · Developer

Games that feel good to play.

I design and build original games end to end — engine, gameplay, and the last 10% of polish. I turn hard systems into tight, joyful play.

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Mutant Arena
Fighting · Godot · 2026
3+
Years Making Games
6
Games Shipped
3
Research Papers
50K+
Players Reached
Top Titles

Featured Games

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Mutant Arena

Fighting

Half Hazard

Horror / Puzzle

Spirits of the Wind

Puzzle / Platform

Sole Survivor

Arcade
Beyond the arcade

Featured Projects

The same engineering applied beyond games — full-stack apps, APIs and AI tools. Tap any card to see what it does, what it's built with, and where to view it.

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Web App

Realtime Analytics

Web App / Dashboard
API

Inventory API

API / Platform
AI

Doc-Summarizer AI

AI Tool
Web App

DevPortfolio CMS

Web App / Tooling
Bot

Match Scheduler Bot

Automation
Creative

Shader Playground

Creative / WebGL
Tech Stack

Skills & Tools

Engines

UnityUnrealGodotBevy

Languages

C#C++GDScriptRustTypeScript

Art & Audio

ShadersBlenderAsepriteFMOD

Backend & Ops

Node.jsPhotonPostgreSQLDockerCI/CD
Background

Education & Experience

Experience
2026 — Now

Adjunct Computer Science

South Texas College

Designing and shipping original games end to end — six titles released across PC and web, from engine work to art, audio and release.

2024 — 2026

Graduate Researcher

ASARG

Built realtime web platforms and internal tools, and led a small frontend team shipping weekly to production.

2024 — 2026

Lecturer

University of Texas Rio Grande Valley

Shipped API features and developer tooling for a data analytics product used by enterprise teams.

2022 — 2023

Undergraduate Teacher Assistant

University of Texas Rio Grande Valley

2024 — 2025

Frontend Web Developer

MVSSIVE

Education
2024 — 2026

M.A. Computer Science

University of Texas Rio Grande Valley

Intensive on engine architecture, gameplay programming and shipping a vertical slice to production.

2021 — 2023

B.S. Computer Science

University of Texas Rio Grande Valley

Focus on graphics, systems and AI. Published three papers during undergrad research.

Research

Published Papers

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About

Hi, I'm Ramiro.

A solo developer who ships games end to end — from the gameplay loop and engine work to art direction, audio, and release. I care about systems that are deep but feel effortless, and I sweat the final 10% that makes a game sing.

What I'm looking for
A gameplay or engine role on a small, ambitious team
Studios that ship and iterate fast
Contract work on netcode, tools, or performance
Let's talk

Let's build something great.

Have a project in mind, or hiring for a team that ships? I'm open to the right opportunity.

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