I design and build original games end to end — engine, gameplay, and the last 10% of polish. I turn hard systems into tight, joyful play.
The same engineering applied beyond games — full-stack apps, APIs and AI tools. Tap any card to see what it does, what it's built with, and where to view it.
Designing and shipping original games end to end — six titles released across PC and web, from engine work to art, audio and release.
Built realtime web platforms and internal tools, and led a small frontend team shipping weekly to production.
Shipped API features and developer tooling for a data analytics product used by enterprise teams.
Intensive on engine architecture, gameplay programming and shipping a vertical slice to production.
Focus on graphics, systems and AI. Published three papers during undergrad research.
A solo developer who ships games end to end — from the gameplay loop and engine work to art direction, audio, and release. I care about systems that are deep but feel effortless, and I sweat the final 10% that makes a game sing.
Have a project in mind, or hiring for a team that ships? I'm open to the right opportunity.